Geometry Dash Hexagon Hyperdrive

Geometry Dash Hexagon Hyperdrive

Geometry Dash Hexagon Hyperdrive
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Geometry Dash Hexagon Hyperdrive

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Geometry Dash Hexagon Hyperdrive is a Hard 4* level created by Mitchell in the Geometry Dash games series. It is the second level in the Amethyst Pack as well as the first in the Hexagon Hyperdrive series.

The most well-known level in the Amethyst Pack is Hexagon Hyperdrive. There are more ship sequences than cube sequences in this level as opposed to the previous levels in the Amethyst Pack. The player can first use the frame-perfect time to pass past the sawblade and fall into a hidden path. The player does, however, eventually die.

Gameplay of Hexagon Hyperdrive

There is an auto cube section in the first part of the game. After that, the player goes into a ship scene, but they can't do anything until they get through the blocks. The player then goes on to a cube part, which is a little harder and requires some memory but is still pretty easy. The lines tell the player if they need to jump or not. The next ship pattern is easy, but this time the player won't get any help if they don't do anything. The exclamation points show where the blocks are. The player will have to jump earlier than they think they will in the next cube section. At the end of the level, the creator's name without the "ell" and the words "12 MIL" appear before the mini cube part, which is done automatically.

How To Play

Players must overcome numerous difficulties and obstacles in this rhythm-based platforming game to complete stages. The two main modes are official and practice. For new players to perfect their skills and become accustomed to the precise timing and controls necessary to advance, the practice mode is crucial. 

 
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