Geometry Dash Adrift

Geometry Dash Adrift

Geometry Dash Adrift
4.13
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Geometry Dash Adrift

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4.13

Geometry Dash Adrift is a delightful easy level with a great song. This is the last and third level in the Force Pack.

With the difference between light and dark, the constant color scheme looked great! At the start of the level, there is a simple half-speed mini-cube part with just two jumps over single spikes. The scene here starts black and gets brighter over time. At one point, you can see some dark pillars and what looks like a Clubstep monster in the background as decorations.

User Coins

  • Coin 1: At 38%, in the second mini-UFO section, the player has to get to where the coin is. Once the coin is collected, the block in front of it goes away.
  • Coin 2: The player shouldn't jump to the next platform when they reach 47/48%. Instead, they should land on an unseen platform where they can get the coin and keep going the normal way.
  • Coin 3: When the player gets 84/85%, they should go on top of a building with the wave.

Controls

You can use the mouse or the up button key to jump over things that are in your way. 

You have to be very good at getting through red spike mazes and avoiding huge sawblades that look like they want to fight. 

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