Geometry Dash Dance Massacre

Geometry Dash Dance Massacre

Geometry Dash Dance Massacre
4.5
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Geometry Dash Dance Massacre

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4.5

Geometry Dash Dance Massacre is a Hard Demon level created by Hinds. It is the creator's most liked level, as well as one of the first created in this update. It is one of the creator's most well-known levels and one of the best Demon difficulty levels in Update 2.0.

In the Geometry Dash community, Hinds is a well-liked Scottish gamer and level creator. The first 2.0 Demon level he faces is the Geometry Dash Dance Massacre. Many players are aware of him from his creation of several infamously tough and well-liked Demons, like Breakthrough, Psychosis, Resurrection, Firewall, and 9Theory, among many more. Given that he has vanquished multiple formidable Demons, some believe him to be an exceptional Demon-beater. 

Gameplay of Geometry Dash Dance Massacre

At the start of the level, you control a small cube's movement by pressing orbs until you reach a ship that goes through tight spaces. To keep going through these spaces, you need to press a key, and a very short cube will appear moving very slowly. Follow a fast-moving ball that changes size and gravity until you reach a cube with ramps that you must use to change gravity. Then follow a wave with tight spaces that changes size, and finally follow a UFO that changes gravity and teleports. getting around. 

As the level goes on, a ball changes size until it hits a wave moving at top speed. At the same time, a robot performs exact jumps and changes gravity until it quickly switches between a ball and a cube. After this, a UFO comes at full speed and follows a ball and a cube that change their gravity until they reach the last ship, a small ship with upside-down gravity that changes back to normal size and gravity. They miss the thorns and make it to the end of the level.

Tips to collect user coins in Dance Massacre

The first coin can be located in level 11%, when you have to navigate the ship through a small opening between a few thorns and the level ceiling.

The second coin is at 62%; to get it, you have to hop a little bit rather than holding to push the orb. A portal will alter the player's gravity and return them to the level's regular course when the little jump is executed appropriately.

The third coin is at 82%, where it was previously at 81%. To get to the coin and return to the level's end, you must jump rather than drop and go normally.

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